A simple OpenGL ambient light baker for openframeworks.
ofxGPULightmapper combines different techniques to generate fast and smooth ambient shadows and textures
The library allows generating a set the coordinates suitable for Light Mapping and handles separately the different UV spaces.
The custom control of light direction, can be utilized to generate Ambient Occlusion and Light Bounces. The library will manage internally the shadow map and biased matrix.
Open source at ofxGPULightmapper on github.
[openFrameworks + GPU Lightmapper]